R&D in media-related technologies including multimedia, information retrieval, computer vision, and the semantic web is\r\nexperimenting on a variety of computational tools that, if sufficiently matured, could support many novel activities that are\r\nnot practiced today. Interactive technology demonstration systems produced typically at the end of their projects show great\r\npotential for taking advantage of technological possibilities. These demo systems or ââ?¬Å?demonstratorsââ?¬Â are, even if crude or farfetched,\r\na significant manifestation of the technologistsââ?¬â?¢ visions in transforming emerging technologies into novel usage scenarios and\r\napplications. In this paper, we reflect on design processes and crucial design decisions made while designing some successful,\r\nweb-based interactive demonstrators developed by the authors.We identify methodological issues in applying todayââ?¬â?¢s requirementdriven\r\nusability engineering method to designing this type of novel applications and solicit a clearer distinction between designing\r\nmainstream applications and designing novel applications. More solution-oriented approaches leveraging design thinking are\r\nrequired, and more pragmatic evaluation criteria is needed that assess the role of the system in exploiting the technological\r\npossibilities to provoke further brainstorming and discussion. Such an approach will support a more efficient channelling of\r\nthe technology-to-application transformation which are becoming increasingly crucial in todayââ?¬â?¢s context of rich technological\r\npossibilities.
Loading....